3D Modelling

Blender_1

Assignment – Student Originals.

In a nutshell: Your task is to create a unique package of 3D models with one or more objects that fully demonstrates all of the abilities (refer to Tick & Flick) learnt through completion of the term folio activities (and more if you wish to show higher levels of competency within the discipline). The concept upon which you base your final model is entirely your choice, however it is beneficial that whatever you create be easily integrated within the Gaming development environment (Unity 3D) in looking forward to Term 2’s studies!

 

The first is an example of ‘A’ (hehe) student who did exactly that, and pushed the elect 3D Modelling software, Blender, to it’s limits, by producing the animated 3D scene you see here (potentially for integration to his future Game!).

 

We push the limits of everything we possible can here at HCC IT, and have fun in the process!

3D House bottom

werewolf1

werewolf

upneck

turner-carey--jack_927_15318_render_05

turner-carey--jack_927_15317_render_01

Sword Render

Screen Shot 2014-03-28 at 12.43.50 PM

rourke--ellis_805_15103_NodeSheet2

rourke--ellis_805_15102_NodeSheet1

rourke--ellis_805_15101_ELLIS_CAVE3

rourke--ellis_805_15100_ELLIS_CAVE2

46 rourke--ellis_805_15099_ELLIS_CAVE

45 roman colloseum

robinson--ryley_799_15384_UnderBody

robinson--ryley_799_15383_RenderFinal

robinson--ryley_799_15382_Render1

robinson--ryley_799_15381_Leg

robinson--ryley_799_15380_Joint

robinson--ryley_799_15379_Head

robinson--ryley_799_15378_Gun

robinson--ryley_799_15377_Foot

robinson--ryley_799_15376_Body

reynolds--benjamin_785_15370_RENDER

44 Render5

Render4

Render3

43 Render2

Render1

render_sword

render_2

41 refinment

Raven Render

People dying6

25 24 Gloomy 24 ColourCast People dying5

24 BelfryTower 23 People dying4

22 21 People dying3

People dying 2

People dying 1

parkes--rhys_725_15345_Window

parkes--rhys_725_15344_walls

parkes--rhys_725_15343_roof

parkes--rhys_725_15342_house

parkes--rhys_725_15341_Handle

parkes--rhys_725_15340_ground

parkes--rhys_725_15339_front

parkes--rhys_725_15338_finished

parkes--rhys_725_15337_finished side

parkes--rhys_725_15336_Finished lines

parkes--rhys_725_15335_doorhandle

parkes--rhys_725_15334_door

parkes--rhys_725_15333_base

parkes--rhys_725_15332_Back side finish

parkes--rhys_725_15331_Back finished

on table

oldfield--mitchell_700_15290_finished assignment 2

neighbourhood_step3

neighbourhood_step2

neighbourhood_step1

neighbourhood_final

mcculloch--mitchell_624_15359_Assignment progress shot 6

mcculloch--mitchell_624_15358_Assignment progress shot 5

mcculloch--mitchell_624_15357_Assignment progress shot 4

mcculloch--mitchell_624_15356_Assignment progress shot 3

mcculloch--mitchell_624_15355_Assignment progress shot 2

mcculloch--mitchell_624_15354_Assignment progress shot 1

mainscene

love--jacob_586_15289_render

love--jacob_586_15286_process of mouth

love--jacob_586_15285_eye

love--jacob_586_15279_assignment start

love--jacob_586_15277_arm wip

kam--ming-tai_540_14927_project_Final

Iron sight

iron sight over view

hanson--max_447_15267_picture 3

hanson--max_447_15266_picture 2

hanson--max_447_15265_picture 1

Full Render

Full Render Close

fire

downneck

digital

digital over view

crate

concrete_barrier

Window cole--spencer_290_15400_water node setup

cole--spencer_290_15399_render2

cole--spencer_290_15398_render1

CDS_ScreenShot_6

CDS_ScreenShot_5

CDS_ScreenShot_4

CDS_ScreenShot_3

CDS_ScreenShot_2

CDS_ScreenShot_1

Castle1

Castle2

Castle3

Castle5

Castle7

Castle8

Castle9

Castle11

Castle10

boxingring

Basketball Court

Basketball Court 4

Basketball Court 3

Basketball Court 2

Autumn Tree Render

Armature

3D House

3D House top

roman colloseum